Goose99 wrote:Verity Sovereign wrote:The biggest risk with high sec incursions is playing with people in the fleet you don't know.
There are many greifers that go to incursions, use the public incursion channel to invite them, and then get their fleet killed intentionally.
Or, they use the public incursion channel to try and get an invite.
*but they first have an alt/friend get aggro on them
*then they cap chain with the fleet and have the aggro spread.
*Then they bring in their gank squad.
or....
The logi's just suck
I once had my nightmare get down to 43% hull, despite having all my resists over 76% and 3 logi, because the logi were slow/didn't prioritize repairs/ had their head up their asses.
So.... incursions do carry risk, in that you will easily die if your other fleet members aren't competent, and they require the use of mechanics that can spread aggro*
*I think this mechanic needs to be fixed, a warning should pop up when you send cap/shield to someone who has an aggro timer, just like when you send to someone who is wardec'd.
I'm less worried about what it does to LP store profits, than what its doing to the value of ISK - massive inflation methinks
If you compare the isk faucet from handful of vg systems in at most 3 highsec constellations, to amount of sanctum rat bounty and lvl4 mission rat bounty paid out in eve, it's actually insignificant.
LP, Concord or converted faction, carry trade in price, and is thus an isk sink. This was the reason why CCP nerfed Sanctums so hard, but not lvl4s at the same time. Sanctums are large faucets of liquid isk, with no isk sink attached.
They shouldn't nerf Concord LP or convert it to faction at partial loss, as loss of LP is essentially loss of isk sink. Instead, give Concord shop more desirable items, but at even higher isk sink. The current 250 mil isk trade ins per item are good, but more is always better. The real problem is item offered simply suck, and are not worth it. So the potential isk sink remains in ppl's wallet and unused. Make them good enough, and ppl will pay even 1 bil trade ins.
Now lets include some one who knows how to work with dynamic numbers, because the OP is fail in my OP for the following reasons.
---------------REAL NUMBERS SPOILER:
So we have 106.7M isk per hour SINK Times 0.67 =70M per hour
and a total of 115.5M per hour Times 0.5 = 57m per hour---------------
I used to grind level 4 missions (mainly for standing to get jump clones).
I was pulling in about 10-40K LP/100-400M per day on my own, alone and very bored from grinding level 4 missions.
Right now Im grinding Incursions sites, Not alone and pulling in roughly 10-40K Concord LP per day and I try my hardest to make 400M per day, if I have a whole day.
Lets compare the amount of ISK I was sinking into the economy as a level 4 mission runner to what I do now, run incursion vanguard systems.
in about 8 hours of level 4's I would get a few decent item drops, maybe worth, 50M isk (not a sink and not a faucet)
I would pull in maybe 35 million ISK in bounty's per hour, and about that much in bounty rewards, for a total of 70 million ISK per hour faucet.
I would salvage about 35 million per hour in, well salvage, the kind you use to make rigs out of (not a faucet and not a sink)
I would gather as much as I could stuff into my ship, sometimes making a trip back and from station for a 2nd picking of loot drops for later reprocessing.
the LP, I try to turn it into 1200 ISK per LP or more, so I guess my avarage per hour for LP would be something like 3000?
so, 3000X1200=3.6M worth of LP
so at my very best, I would make 50+70+35+3+3.6 million ISK per hour grinding level 4 missions.
70 million ISK faucet
and a grand total of 161.6 million per hour running 2 characters at the same time.
Running Vanguard sites, at my best I have run 11 missions per hour, with the pro's, so that's, 9.7M times 11 is 106.7M isk per hour, running 1 character and 1000 LP times 11 is 11K LP per hour, lets give it a value of 800ISK per LP for a total of 8.8 million ISK.
So we have 106.7M isk per hour SINK
and a total of 115.5M per hour.
The verdict:
dribble...dribble